Digital Game • Santa Cruz, CA / Durham, NC • Ongoing
A reinterpretation of the bullet hell genre through the lens of local multiplayer gaming, Dot.Combat! pits two players against
each other in a fixed arena. Rather than directly shoot at one another, players lay bullet generators
throughout the field, building up a hell-scape of deadly patterns that they must both avoid.
A special version of Dot.Combat! was shown at Fort Night: Neon Robot Iceberg, a special event at the Fort Mason Center for
Arts & Culture, as part of a collaboration with artist Sean Pace, who runs a mobile fabrication
lab for new media art.
Dot.Combat! was originally created as part of the Local Games Salon, a series of gatherings coordinated by myself and a cohort
member at UC Santa Cruz. Operating as a focus point on campus for locally-produced, local-multiplayer
games, Local was responsible for the creation and playtesting of nearly a dozen games between
its creation in the autumn of 2014 and its end in the spring of 2016.